Small development team..
Gone dotty with a gun
In reality, however, Tango Down makes you yearn for the 20 per cent luxury only full-priced Triple-A shooters provide. Graphics are substandard, with polygon counts, textures and lighting effects comparing poorly to even five-year old titles, such as Half Life 2.
If you think that’s understandable given the small development team and use of the Unreal Engine, then compare the recent achievements of a single developer in his Terminator mod.
Graphics aren’t the only limitations of Tango Down. Enemy AI obviously graduated from the Space Invaders Academy, where prancing left to right and back again while unloading seemingly limitless ammo clips is the default strategy.
The level design, although cleverly reused in well balanced multiplayer maps, reduces the campaign mode to an uninspired trudge through linear paths punctuated by pockets of enemy resistance.
And, although shooters are rarely known for their compelling narratives, trigger happy fans will be dismayed to hear Tango Down’s storytelling fails to rival even Andy McNab. The incoherent plot - covert US special forces fight an enemy comprised of rogue US special forces and infected, deranged militia – is, fortunately, well hidden in the game's text-only help menu.
Take out the trash
Next page: Multiplayer vs Campaign
What a title
"Blacklight: Tango Down" creates a mental image of a dancing content lit by those special lights the police use to find hidden blood/other body liquid stains.
All you ever need
CS:S and DOD:S..Cost less and loads of maps extras :)
Let the pwnage begin!
ee its not like it used to be
Action Quake 2 is the only real weapons fps you need!
the original and best
Get counter strike source
It's all the fps multiplayer frag festing you need with the added bonus of zombie escape.
I keep playing other games (medal of honor beta, bad company 2, fuel of war, call of duty blah), but in the end they all suck and I return to CSS no stupid leveling system, vast numbers of servers, huge number of mods and maps.
But all these other games act as little excursions to remind me why CSS is good. Sure they look good but at the end of the day they suck.