The game at first feels impossible..

Carp tunnel syndrome?
Securing a foothold in the game at first feels impossible. In Boletaria's melancholy world, death is often quick; occasionally instant. A single blow from one of its ghoulish denizens will leave you dangerously close to death; from another it will kill you outright. Narrow winding staircases, rickety timber walkways and towering ramparts present ever-precarious platforms on which to do battle. Progression here is measured not in areas and abilities, but in metres and enemies.
Every careless mistake is punished mercilessly; every hasty decision regretted. Again and again your death returns you to the start of a level - occasional shortcuts the only succour from the otherwise inexorable slog ahead.
The feeling of dread is worsened by the game's economy. Released by felled enemies, soul points are Demon's Souls' only currency, used to upgrade attributes and purchase and repair weapons. But die and you lose them all. Only by reaching the location of death at the very next attempt can you recover these lost soul points.
You'd be forgiven for quitting after just a few hours, so relentless and unfair are the game's early levels. But stick with it and you soon realise it's not your character who's levelling up, but you yourself. Enemy weaknesses and attack patterns are learnt through careful study, as are the combination of weapons and magic rings needed to bring slim but appreciable increases to your chances of survival.

Drag 'em dragon!
Next page: Revolutionary new feature...
COMMENTS
A different view
http://www.escapistmagazine.com/videos/view/zero-punctuation/1321-Demons-Souls
Not quite as positive :)
Title eh?
I loved level 2-1, the prison. One of the scariest levels in the whole game.
This game took well over 100 hours of my life - until RDR forced me to hang up my sword for a while. I've still got my US version at home... so perhaps one day I'll return. :)
Well...
It's not that hard, especially once you get the timing down for bosses and the harder enemies. If anything, it reminds me of those bullet hell shooters of old where timing and skill was everything.
The worst place has to be the swamp area filled with poison and decay, easiest being world 4 with the storm beasts and skeletons. I highly recommend a bow and arrow there.
I recall...
...exactly that sort of mad fanboy comment when Barbarian came out; oh, it has to be played in the C64, the Spectrum version is rubbish.
Well, yes. But as the Spectrum version still came with a poster of Maria Whitaker, it wasn't entirely without merit...
Loving it...
Another one in a long chain of killer PS3-only exclusives that make all the other consoles look very last-gen indeed.
Sony's investment in studios rather than short-term exclusivity bribes is now seriously paying off. Anyone that considers themselves a gamer clearly needs to own a PS3.
