Blur vs Split Second Velocity
Which of these new racing games takes the chequered flag?
Taking them from behind in fourplay is harder than it looks
It's telling that of all Blur's race types, the standard race is the least compelling. It repeatedly highlights Blur's greatest defect: too many cars and weapons. It's bad enough in single player, but online this mode is practically unplayable. Of all its other modes, Destruction and Checkpoint are the most enjoyable.
Destruction simplifies things by reducing weapons in a timed event where you have to destroy as many cars as possible. And Checkpoint pares things back to a simple race against time, where nitro boosts and time-adding stopwatches are essential to beat the clock.
Although Split Second's best mode is its standard race, its others are all enjoyable. Elimination sees cars periodically eliminated until there's only one left on the track. Survival sees you duelling with articulated lorries, which drop exploding barrels behind them. And Detonator, my favourite, sets you driving a lap against the clock as Power Plays trigger automatically around you.
Wave when you streak
Split Second: Velocity 15%