Really great boss fights...

"Look behind me? Do you think I'm stupid?"
There are also some really great boss fights, although some fiendishly annoying ones too. Talk to anyone who's played past chapter 11 and mention Barthandelus and I'm pretty sure they will all get that same look, like they want to punch something. The design of the bosses is as impressive as I've come to expect from Square Enix.
If you stick with this game and make it past the first 10 hours probably the most noticeable thing is the development of the characters. At first they are a little one-dimensional. “Hi I'm hope and I can't do anything because my dad doesn't love me.” “Hi I'm lightning and I deal with things with my fist because I can't bear to deal with my real emotions.” etc. etc..
Happily, the characters’ story lines develop nicely and I actually started to like most of them as people. Even Vanille, who I really hated to start with (and is it me or does she make really sexual noises when she casts magic??) has an interesting story once it unfolds.
The relationship between characters and how they help each other through situations and "face their destiny" is quite uplifting (incredibly cheesy but moving nonetheless) I thought the soundtrack was awesome (minus Leona Lewis who plagues the final cut-scene) and the cut-scenes were lovely. The lack of rewind feature to re-watch the cut-scenes later on is a shame.

Open wide, here comes the chew chew...
Regcast training : Hyper-V 3.0, VM high availability and disaster recovery
COMMENTS
FF Novice
I haven't played any of the other FF series much to my eternal shame so i purchased this game perhaps with too high expectations given the hype of FF over the years, sadly I was very disappointed.
I haven't played it through to the end but I did keep playing for a while expecting it to get better and whilst I am sure that I am still very much in the beginning sections of the game (well not the beginning but obviously not where it starts to get fun) but I can't bring myself to plough through more tedious hours of linear rubbish.
Sorry but this game has been consigned to my "play when I am retired" section especially as I now have Red Dead in my hands...
final fantasy because...
Final Fantasy I was made by SquareSoft, a company on it's last legs and about to go into administration. this was to be their last game and they decided on a fantasy style role playing game.
final game.
fantasy style rpg.
1+1=?
i have recently played through it on my xbox and not knowing how it looks on the PS3, i was actually quite impressed by the visuals (coming from FF XII on the PS2). the first part of the game is indeed very tedious, i even skipped most of the movies the first 10-15 hours of playthrough (being a seasoned veteran when it comes to FF, i pretty much knew what was coming). after the first 30 hours, i was wondering if this installment could even come close to it's predecessors, i didn't enjoy it all that much, but i have to admit that it turns out to be a fantastic game. Rumors are that FF XIV is going to be PS3 only again, so i may end up getting a PS3 afterall.
You shouldn't be surprised
FFXIII has an enormous amount of full screen video. The PS3 has a lot more storage capacity on a Blu Ray disc than the 360 does on a DVD. It was inevitable that the video would suffer, but people are surprised how much it suffered. At least the style of game made it suitable for splitting over multiple discs. If the game wasn't so horribly linear it would have been a much tougher task to accomplish.

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