Google shelves 3D interwebs plug-in for Mozilla play
Promises facelift for Google IE
Google has shelved its 3D graphics browser plug-in - the open source API known as O3D - opting instead for the WebGL standard originally developed by Mozilla.
Of course, there's another problem - and it too is down to the fact that Microsoft isn't exactly in step with the latest standards. The new O3D won't work with Internet Explorer, which lacks support for WebGL.
To solve this problem, Google will turn once again to Chrome Frame, the plug-in it invented to add HTML5 to Internet Explorer. Chrome Frame does not include WebGL support, but Google indicates it soon will.
Redmond doesn't like the idea of a plug-in that turns a Microsoft browser into a Google browser. But there's nothing Redmond can do about it - except maybe speed up its standards adoption.
Google's O3D plug-in and its source code will remain available for at least a year, but after a maintenance release, Google will cease development. ®
No plugin = run everywhere
And by not needing plugins you don't have to worry about supporting lots of different mobile OSes and ARM powered tablets.
"speed up its standards adoption"
"This is a working draft document and may be updated, replaced or obsoleted by other documents at any time"
doesn't look like it's a standard yet.
or, given MS's approach to support and backwards compatability, are you SERIOUSLY advocating they support the current version, given that it'll then be frozen at that level for backwards compatability reasons for several years?
Good news for once
The last thing anyone needs is 2 rival standards for using OpenGL on the web - this way all contributions can put towards the same effort.
One of the reason of Linux's success (not on the desktop but in general) has to the down to the fact that it hasn't forked (yet)
Now all we need to for Kde and Gnome to join forces and we're set !
The more Mozilla and google work together the better for everybody.