Feeds
60%
Dead to Rights: Retribution

Dead to Rights: Retribution

Dog's dinner?

  • alert
  • submit to reddit

Secure remote control for conventional and virtual desktops

Review To witness your father murdered once is unfortunate, but to witness him murdered twice is downright careless.

This glaring paradox might not be lost on you, but it appears to have escaped the developers of Dead to Rights: Retribution. You see, the trigger for the vengeful bloodbath you exact in Retribution is, well, identical to that of the very first Dead to Rights, namely the cold-blooded murder of your father.

Take aim…

This gaping oversight (or just the failure to explain it) is indicative of a lack of attention to detail that abounds in Namco Bandai’s latest Dead to Rights game.

You’d think that by borrowing plot devices from innumerable good cop, bad city movies, such as The Gauntlet and Assault on Precinct 13, along with game mechanics from (among numerous others) Oni, Unchartered and Batman: Arkham Asylum, Volatile Games would have been free to concentrate efforts on graphics and gameplay.

It hasn’t - at least not in the early sections of the game.

The dullness and mundanity of the graphics in Retribution’s early levels are matched only by the crudeness of its run and gun gameplay. Endless flat, poorly animated and blandly characterised enemies stream out of every flat, blandly textured corridor and alleyway

Sparing little time to establish a semblance of a plot, and without any real objectives, these early levels serve only to introduce newcomers to the gun fu principles of the Dead to Rights franchise.

In support of this, your character, quintessential schlock movie cop Jake Slate, rarely starts a level packing heat, preferring instead to disarm enemies during hand-to-hand combat. The developers have at least made this an easy one-button pull-off, which never fails. What does fail, is the actual hand to hand fighting.

Dead to Rights: Retribution

Punch Drunk

Top 5 reasons to deploy VMware with Tegile

More from The Register

next story
Fujitsu CTO: We'll be 3D-printing tech execs in 15 years
Fleshy techie disses network neutrality, helmet-less motorcyclists
Space Commanders rebel as Elite:Dangerous kills offline mode
Frontier cops an epic kicking in its own forums ahead of December revival
Intel's LAME DUCK mobile chips gobbled by CASH COW
Chipzilla won't have money-losing mobe unit to kick about anymore
First in line to order a Nexus 6? AT&T has a BRICK for you
Black Screen of Death plagues early Google-mobe batch
Ford's B-Max: Fiesta-based runaround that goes THUNK
... when you close the slidey doors, that is ...
Disturbance in the force lets phones detect gestures with Wi-Fi
These are the movement detection devices you're looking for
prev story

Whitepapers

Why and how to choose the right cloud vendor
The benefits of cloud-based storage in your processes. Eliminate onsite, disk-based backup and archiving in favor of cloud-based data protection.
Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Designing and building an open ITOA architecture
Learn about a new IT data taxonomy defined by the four data sources of IT visibility: wire, machine, agent, and synthetic data sets.
How to determine if cloud backup is right for your servers
Two key factors, technical feasibility and TCO economics, that backup and IT operations managers should consider when assessing cloud backup.
High Performance for All
While HPC is not new, it has traditionally been seen as a specialist area – is it now geared up to meet more mainstream requirements?