Feeds

After Sony PSP phone, a 3G Nintendo DS?

Rumour mill

The essential guide to IT transformation

Mobile gaming lies at the heart of all the best smartphone rumors this quarter, so it's no surprise that talk of a Nintendo handset have resurfaced.

The Japanese firm is reported to be preparing a complete revamp of its DS handheld console for launch at June's E3 show, which would come with embedded 3G and ship in time for the holiday season.

This could create the interesting situation in which the rumored Sony PlayStation Portable smartphone and the Microsoft 'Pink' device with Xbox integration, could hit the market around the same time, all seeking to ensure the iPhone does not have the games market all to itself.

The talk of Nintendo's mobile plans emerged from DS programmers at the recent Game Developers Conference. The new DS looks to be another design win for Nvidia's Tegra processor, which has also won success at Microsoft Zune HD and is taking on Intel Atom, Qualcomm Snapdragon and TI OMAP, in the emerging media devices space more than in conventional phones.

According to the Rpad blog, the device will also have two screens, like the current DS, but these may be able to function as a single virtual large screen.

Most interestingly, Nintendo appears not just to be adding 3G, but planning to offer unlimited, embedded wireless connectivity, like the Amazon Kindle, rather than any form of carrier deal.

This is widely expected to be the primary model for media devices in the future, but remains quite unusual, with most new formats still requiring some kind of carrier sign-up (as with the AT&T iPad). 

CEO Satoru Iwata said last fall that Nintendo was considering incorporating unlimited 3G data access into the next DS.

"I'm interested because it's a new model in which the user doesn't bear the communications cost," he said in an analyst briefing then. "Only people who pay [large amounts] a month can be iPhone customers."

Of course, given that Microsoft is adding motion control to Windows Phone 7, the next round of speculation is sure to focus on a Wii phone.

Copyright © 2010, Wireless Watch

Wireless Watch is published by Rethink Research, a London-based IT publishing and consulting firm. This weekly newsletter delivers in-depth analysis and market research of mobile and wireless for business. Subscription details are here.

Secure remote control for conventional and virtual desktops

More from The Register

next story
6 Obvious Reasons Why Facebook Will Ban This Article (Thank God)
Clampdown on clickbait ... and El Reg is OK with this
So, Apple won't sell cheap kit? Prepare the iOS garden wall WRECKING BALL
It can throw the low cost race if it looks to the cloud
EE fails to apologise for HUGE T-Mobile outage that hit Brits on Friday
Customer: 'Please change your name to occasionally somewhere'
Time Warner Cable customers SQUEAL as US network goes offline
A rude awakening: North Americans greeted with outage drama
We need less U.S. in our WWW – Euro digital chief Steelie Neelie
EC moves to shift status quo at Internet Governance Forum
BT customers face broadband and landline price hikes
Poor punters won't be affected, telecoms giant claims
prev story

Whitepapers

Endpoint data privacy in the cloud is easier than you think
Innovations in encryption and storage resolve issues of data privacy and key requirements for companies to look for in a solution.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Advanced data protection for your virtualized environments
Find a natural fit for optimizing protection for the often resource-constrained data protection process found in virtual environments.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.