Feeds

Mobile games developers shift to iPhone

Not good news for PSP or DS

Intelligent flash storage arrays

More games developers are working on content for mobile phones - and a big majority are targeting the iPhone. There are twice as many developers working on iPhone games as there are creators of titles for the Sony PSP and Nintendo DS.

So says market watcher Game Developer Research, an off-shoot of Games Developer magazine whose readers were among the 800 folk GDR surveyed for its latest report. Attendees of the annual Games Developers Conference were included too, as were readers of the developer centric website Gamasutra.

In short, plenty of people who will be creating games professionally and commercially.

GDR found that the proportion of developers working on mobile platforms rose in 2009 to 25 per cent of the total games development base, up from 12 per cent in 2008, website GamesBeat notes.

Three-quarters of the developers working on mobile titles are creating games for the iPhone and iPod Touch - and, inherently, the iPad too.

That's no great surprise, given the Apple platform's market presence and the eagerness users have to download apps. But it's interesting that developers see a clear advantage in targeting the platform over existing, more game-oriented devices, specifically the DS and PSP.

It implies they see better financial reward in the iPhone than the others, and as GamesBeat's Dean Takahashi points out: "Once [developers] start leaving a platform, games become scarce and the users eventually follow."

Nintendo has other worries too. While the number of developers working on PS3 and Xbox 360 titles remained much the same in 2009 as 2008 - around 61 per cent for the PS3 and 69 per cent for Xbox out of the 41 per cent of games developers working on console titles - the number of Wii developers from within that category dropped from 42 per cent to 30 per cent. ®

Internet Security Threat Report 2014

More from The Register

next story
Fujitsu CTO: We'll be 3D-printing tech execs in 15 years
Fleshy techie disses network neutrality, helmet-less motorcyclists
Space Commanders rebel as Elite:Dangerous kills offline mode
Frontier cops an epic kicking in its own forums ahead of December revival
Intel's LAME DUCK mobile chips gobbled by CASH COW
Chipzilla won't have money-losing mobe unit to kick about anymore
First in line to order a Nexus 6? AT&T has a BRICK for you
Black Screen of Death plagues early Google-mobe batch
Ford's B-Max: Fiesta-based runaround that goes THUNK
... when you close the slidey doors, that is ...
prev story

Whitepapers

Why and how to choose the right cloud vendor
The benefits of cloud-based storage in your processes. Eliminate onsite, disk-based backup and archiving in favor of cloud-based data protection.
Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Designing and building an open ITOA architecture
Learn about a new IT data taxonomy defined by the four data sources of IT visibility: wire, machine, agent, and synthetic data sets.
How to determine if cloud backup is right for your servers
Two key factors, technical feasibility and TCO economics, that backup and IT operations managers should consider when assessing cloud backup.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.