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Speakers at the conference conceded that gaming firms needed to improve their security, but a major underlying theme was how this might put off customers.

During a panel discussion on integrity Bring said he thought good security could give customers confidence in a site and a competitive advantage, but “we're all being judged in the same way - the industry needs to be a lot more serious about ensuring they have the best technology and best people in place”.

The panel agreed that customers were mainly looking for the best bonuses, and could then be surprised they were having problems getting money out of less reputable sites.

Oliver Eckel, head of corporate security at Bwin, said his firm was playing around with the idea of having various levels of security, with the lowest being a simple login and password and the customer “happy in having a lot of risk”, then going towards using the idea of using tokens like World of Warcraft. “That's something the industry should be moving towards,” he said.

All panel members were resigned to being unable to stop all fraud, and Eckel felt he didn't need perfect security - “it just needs to be better than my competitors'. There needs to be enough of a deterrent to make sure it's not very cost-effective for criminals.”

Ahead of the conference Visa had been showing off its dynamic password technology to the industry. Then on the risk panel Phil D'Angio, director of business development at security business VeriSign thought it “really silly” that the businesses were making a lot of effort in checking who was trying to access their sites, then issuing “the weakest credentials possible – the user ID and password combination.”

“I don't see the point. You have something out there that's fairly convenient, and quite a bit stronger. Taking security up a notch seems the practical thing to do.”

Luckett was not keen, as any increase in security deters his customers - some of whom want to place bets minutes before events start.

“On our side of the fence, anything that makes it harder for customers to log means there is more chance of losing them. Yes you're insecure, but until everyone does it – who wants to be the first? We don't.

“Anything you type into a keyboard is going to be logged by a key logger – if you've got ten layers of security, the key logger will log them all. You might as well use user name and password and let your users get in nice and easy.”

But who else gets in nice and easy? ®

Agentless Backup is Not a Myth

Professional?

"if you've got ten layers of security, the key logger will log them all. You might as well use user name and password and let your users get in nice and easy"

This is from a supposed professional? One can only assume he's never heard of on-screen keyboards, partial passphrase requests or callback systems?

Besides, it's all a bit rich (sorry) coming from an "industry" that generates its income simply by taking money off people in excange for a few flashing lights.

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assumption valid?

"A good industry rule of thumb is that fraud costs two to three per cent of a business's revenues."

I don't know that the same assumption applies for every business - I'd expect internet gambling to have higher fraud rates than casino gambling, not to mention other types of business, from banks to bakeries.

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World of Warcraft?

Seriously, they're moving TOWARDS a wow model? This is the same game where thousands of players keep getting scammed and duped items flood the markets? That's a step forward?

I need to get a job in gambling security stat.

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