Geeks Guide2... iPhone Development
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Geeks Guide2 Development for App Store applications has never been more enticing. Since our last visit to iPhone development, more than 120,000 additional applications have been added to the App Store and over 2 billion have been downloaded. Furthermore, the public’s love for everything Apple will undoubtedly continue with the App Store compatible iPad.
Fully revised for SDK 3, authors Dave Mark and Jeff LaMarche offer up over 500 pages of all killer and no filler as they guide you through the fundamentals of iPhone development, from basic user interaction to getting jiggy with the accelerometer. Packed with loads of highly practical examples that showcase the possibilities of the SDK, this book’s easy-to-read style is perfect for beginners and advanced readers alike.
More iPhone Development is the excellent follow-up to Beginning iPhone 3 Development, peering deeper into Apple’s latest SDK and covering the key concepts of Core Data in-depth and a variety of networking mechanisms. Advanced topics such as Concurrent Programming are also discussed.
Feel you’ve got the basics nailed? Now it’s time for the next step. This title is a joint effort between seven experienced and successful developers from around the world, each contributing a project developed specifically for this book. Each chapter represents the personal experience of its author and covers advanced topics far and wide, including game timers, XML parsing, multithreading, and even designing your own network protocol using UDP.
Are restaurant locating apps not your thing? Brought to you by some of the most successful iPhone game developers, this book offers an insight into the art and craft of game design. Packed with code, full colour illustrations and fantastic tips, you will discover how to implement social networking in your game, learn how to create multiplayer experiences, and understand how to optimise your games, graphics and sound files for best performance.
A poorly implemented user interface will leave any iPhone wielding compatriot in the doldrums. This book focuses purely on providing your users with a superior UI that they would be willing to pay for. It offers screenshots in abundance, all annotated and discussed, with tips and guidance from a series of iPhone designers including 2009 Apple Design Award winners Chris Parrish and Brad Ellis.
For those with a few applications behind you, this book tackles some of the advanced aspects of iPhone development, providing you with projects that are both relevant and interesting. Topics include particle systems, environment mapping and reflections with OpenGL ES, how to fully utilise the APNS, and how to debug those pesky errors.
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