Other games include Guitar Rock Tour, with its Guitar Hero-style Simon Says match the coloured dots in time action, while Get Cookin' is a trial of a motion-based SIMS-style role-play game plus a trial of the real thing with Sims 3 – you'll only get a few minutes before you get stung for the £5 charge.
Intuitive menu icons and NetFront Internet browser
There are also small-screen favourites like Tetris and Quadrapop, as well as Bowling and the Breakout-style Bubble Town. Aside from these, you can also download loads of games from SE's PlayNow store – there's a section for motion games, but none yet for gesture recognition.
The NetFront 3.5 web browser is perfectly fine, and easy to navigate with the sensitive, onscreen cursor. Mini-map, address bar, bookmarks and downloads all easily accessible on the menu bar and you can cut and paste text too. The screen's a bit small for extended reading, but it displays pages well and there's support for Flash video. Fast network access is available via HSDPA, but there's no Wi-Fi to take advantage of proper grown-up broadband access.
While the camera may not carry the Cybershot moniker of SE's more serious camphones, it's certainly no slouch. With face detection, smile shot plus geotagging using the phone's onboard aGPS – there's also Google Maps and WisePilot sat nav on-board. However, there's no BestPic sequence shooting option, as featured in the Satio.
No gapless playback?
Still SE haven't managed to put gap-less playback on any of their phones as standard.
I wonder why?
Their media players have this working, so what's the problem SE?
I think it looks quite smart, myself. It's not overly flashy - it's just neat. Each to their own. :-)
Is it just me or does this look a LOT like the N81?
Yeah, not just me it looks a LOT like the N81
No match for a Wii
The great thing about the Wii is that the remotes are separated from the screen. Your arms can be flailing about while you can still watch the action. This phone combination just doesn't work for bowling, tennis, etc. For example, the iBowl game for the iPod Touch is quite nice, but isn't a patch on playing Wii Sports bowling in front of your telly. The accelerometer-based games which work best on the iPod Touch are those which simulate gravity, such as Topple, Jellycar or Labyrinth. The only large-gesture based app I really feel works is the Light-Saber simulator, because it's the sound that's important, not the visuals.
iPint's quite fun, too !
No headphones either
In the case of this particular handset, it's not much of a loss. No headphone socket? In 2010? Not even the option of one of those incredibly annoying adaptor cables? Laughable.