Feeds

UK videogaming sales shrink in 2009

Which makes it second best year ever

Business security measures using SSL

The value of videogame and console sales in the UK fell 18 per cent in 2009. This is not as bad as it may seem at first sight - 2008 was a record year and 2009 ranks as the second best for the games sector.

According to figures from industry watcher GfK Chart-Track, UK gamers spent £3.3bn on videogames last year – down from £4bn ($6.3bn/€4.4bn) in 2008.

Console hardware revenue also dropped from £1.4bn in 2008 to just over £1bn ($1.7bn/€1.1bn) in 2009, Chart-Track added.

However, Mike Rawlinson - director general of the Entertainment and Leisure Software Publishers Association, said that although sales were down last year “the UK videogames industry has weathered the economic storm”.

He drew on the popularity of recently released videogame Call of Duty: Modern Warfare 2, the first videogame to top Amazon’s general product best seller list, as proof of the games industry’s “coming of age”.

Just over 74m videogames and 6.7m videogame consoles were sold in Blighty last year, Chart-Track added. ®

Secure remote control for conventional and virtual desktops

Whitepapers

Providing a secure and efficient Helpdesk
A single remote control platform for user support is be key to providing an efficient helpdesk. Retain full control over the way in which screen and keystroke data is transmitted.
WIN a very cool portable ZX Spectrum
Win a one-off portable Spectrum built by legendary hardware hacker Ben Heck
Saudi Petroleum chooses Tegile storage solution
A storage solution that addresses company growth and performance for business-critical applications of caseware archive and search along with other key operational systems.
Protecting users from Firesheep and other Sidejacking attacks with SSL
Discussing the vulnerabilities inherent in Wi-Fi networks, and how using TLS/SSL for your entire site will assure security.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.