Doom creator bought by Bethesda
Swallows ego, sells psyche
Id Software, the famed independent game developer behind Doom and Quake, has been sold to ZeniMax Media, the parent company of Bethesda Softworks.
The acquisition marks the end of id's existence as one of the game industry's few remaining large, successful indie dev houses. Both companies, however, promise to keep the status quo at id Software, with all the company's principals signing long-term employment contracts assuring they'll continue their roles at the studio.
Financial terms of the acquisition were not disclosed.
The deal appears to be the result of id having become increasingly weary of spending time and resources dealing with demands of external game publishers like Activision and EA. As part of the deal, Bethesda Softworks will publish future id releases. While not a household name for most, Bethesda does have considerable clout in the gaming world as creator of the Elder Scroll series and now owner of the Fallout franchise. Id's in-development game Rage will still be published by Electronic Arts as the ink has already dried on that particular contract.
"This puts id Software in a wonderful position going forward," said id co-founder John Carmack in a statement. "We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. We will be bigger and stronger, as we recruit the best talent to help us build the landmark games of the future. As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am."
Robert Altman, CEO of ZeniMax, added that his company's role in the purchase is to provide publisher support through Bethesda and give id Software the resources needed to grow and expand.
The full press release on id Software's acquisition is available here. ®
'bethesda ruins everything it touches'
Can't agree. Whilst some people slate them for dumbing down between Morrowind and Oblivion, it was generally to create a better game. The interface is vastly improved, travelling is much easier, there's much more co-operation from NPCs, the quests are genuinely inventive and experimental and I can see where they're going with the scaling combat even if I personally think it's a bad idea.
That's even before you start on using horses and the major graphical upgrades.
Not even started Fallout 3 yet. Have to finish Oblivion and Fallout 1/2 first (yes, I don't play games all the time. Oblivion to me is ultra modern.).
@Not that Andrew
Bethesda ruin everything? You should talk to my Missus! After nearly 6 months of playing Fallout 3, she is just about ready to put my clothes in bin bags and dump them on the front lawn! Bethesda certainly have a lot to answer for in our house!
sadly god mode couldnt save ID
RIP guys for one of the best games i ever played bar none, ill raise a pint to shitting myself in the dark for running into cacodemons
I wonder how this will effect ID's Linux support?
They are one of the few companies that pretty much always support linux...
I wonder if Bethesda will give them the freedom to do this now.
He said going forward
"This puts id Software in a wonderful position going forward,"
I always cringe when anyone actually says this.