By Eddie EdwardsPosted Thursday 20th November 2008 12:21 GMT
"Clarification of virtual property rights for more adequate theft protection"
Yes, I need clarity. Take chess: If my queen gets taken, should I call the cops? Or D&D: if a chaotic evil character knocks me out and steals my Wand of Healing, should I sue?
Also we need legislation to protect player avatars from monsters intent on killing them. Maybe get a posse together and hunt them all down to make the world a safe place. I *strongly* suspect that the game creators put these monsters in on purpose. There's an obvious class action suit in the making there.
By Anonymous CowardPosted Monday 24th November 2008 13:00 GMT
No mention in the report about a similar study by Manchester University which went into detail about the restrictions implemented into Runescape to prevent real world trading and stealing of viortualk property. One would think by reading the report that the only online worlds that exist are Warcraft and Second Life.
Comments on: Cybercrooks making easy money from virtual worlds
WTF? #
By Eddie Edwards Posted Thursday 20th November 2008 12:21 GMT
Apostrophy Atrophy #
By Ray Posted Thursday 20th November 2008 12:41 GMT
Wow! #
By Dave Ross Posted Thursday 20th November 2008 15:22 GMT
Anywhere the money is... #
By Anonymous Coward Posted Friday 21st November 2008 06:02 GMT
No mention... #
By Anonymous Coward Posted Monday 24th November 2008 13:00 GMT