Videogames cut physical violence levels, claims report
Take your anger out on a PS3
Anyone worried that players are being corrupted by violent videogames can relax, because the latest study has found that aggressive titles may actually be helping to cut the number of violent crimes.
Patrick Kierkegaard, from the University of Essex, has produced a review entitled “Could Violent Video Games Reduce Rather Than Increase Violence?” It’s based on his analysis of existing studies – some dating as far back as the early 1980s - into possible links between videogame action and real-world violence.
Kierkegaard admitted that videogames are becoming visually more realistic, but claimed that he couldn’t find any hard link between videogame violence and physical aggression.
“Violent crime, particularly among the young, has decreased dramatically since the early 1990s" - even though the popularity and use of videogames has increased, he said. "With millions of sales of violent games, the world should be seeing an epidemic of violence," he added. In fact, in some regions of the world, violence levels have actually declined.
However, Kierkegaard added that some types of videogame can affect players who may be pre-disposed to their effects. The problem, we suppose, is working out which gamers fall into this category.
Kierkegaard’s report mimics another study into the affect of violent games on children, which was published earlier this month. The $1.5m (£770,000/€970,000) US government-funded survey found that rather than turning children into real-life murderers, games do no more than prompt the odd harmless playground scuffle.
COMMENTS
ohh cmon!!
utter hogwash.. poor analysis, playing violent video games does not reduce crime, its just that so many are playing video games they have less time to committ it.. this article is as rediculous as implying that a youngster playing a video game that involves jacking a car and punching someone in the face getting away with it and having a huge thrill playing a successful Gangster is soothing and creates and fosters an intent to complete homework.. when I play games its because Im role playing not using it as therapy to lance some problem... and those games teach me things and give me ideas.. Grand Theft auto maybe fun but your a fool if you think it wont at least mildly influence young minds ... get real..
