Feeds

Financial firm wags finger, warns youngsters to watch gadget spending

Yeah, wha'evah...

Choosing a cloud hosting partner with confidence

Keeping up with the Joneses has always been a traditional occupation for middle-aged Brits, but now younger people risk contracting “bling-itis” by trying to keep up with their friends’ gadget purchases.

A study by mobile banking firm Monilink of over 1500 people aged between 16 and 34 has found that 12 per cent consider buying gadgetry an essential, ahead of spending on home improvements, cars or jewellery.

Yes, we too tried to picture all those under-25s keenly trotting off every weekend to Ikea, B&Q, the Home Depot etc, and couldn't see it either.

Just over half of respondents - 56 per cent - said they bought gadgets in order to keep face because people are increasingly judged by their possessions.

A spokesman for Monilink said “Bling-itis is dangerous”, and warned young people to control their finances.

Which, we suppose, is a bit like warning an alcoholic to control his or her drinking, and about as likely to be heeded.

Mine's the one with the gold-plated 3G iPhone in the pocket...

Security for virtualized datacentres

Whitepapers

A strategic approach to identity relationship management
ForgeRock commissioned Forrester to evaluate companies’ IAM practices and requirements when it comes to customer-facing scenarios versus employee-facing ones.
Storage capacity and performance optimization at Mizuno USA
Mizuno USA turn to Tegile storage technology to solve both their SAN and backup issues.
High Performance for All
While HPC is not new, it has traditionally been seen as a specialist area – is it now geared up to meet more mainstream requirements?
Beginner's guide to SSL certificates
De-mystify the technology involved and give you the information you need to make the best decision when considering your online security options.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.