Feeds

Grand Theft Auto IV leaked online

Surprise, surprise

5 things you didn’t know about cloud backup

Grand Theft Auto IV has been leaked online, just days before next Tuesday’s official launch.

A number of Torrent search sites are now listing what appears to be the full Xbox 360 version of the game, which isn’t due for release until 29 April.

Some fans claim to have already downloaded and played the title. One, no doubt ecstatically happy, gamer left a note saying: “I've played it since this morning for approximately five hours. No freezes, no bugs, no problems."

Can't see the video? Download Flash Player from Adobe.com

In-game footage of GTA IV has already cropped up on YouTube. One video shows the main character, Niko Bellic, stealing a car and driving it at the usual breakneck speed across the city.

GTA IV developer Rockstar is keeping mum on the matter, but if the leak’s genuine - and not a virus designed to lure gullible freetards - then it’s bound to tarnish the title’s launch. But Register Hardware doesn’t believe it’ll have too much of an impact on sales - GTA IV is expected by the industry to be the UK's fastest selling videogame yet.

The essential guide to IT transformation

Whitepapers

Endpoint data privacy in the cloud is easier than you think
Innovations in encryption and storage resolve issues of data privacy and key requirements for companies to look for in a solution.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Advanced data protection for your virtualized environments
Find a natural fit for optimizing protection for the often resource-constrained data protection process found in virtual environments.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.