Feeds

EMC squares up to charges, sees profit fall

That's gotta hurt

Providing a secure and efficient Helpdesk

Storage vendor EMC Corp today reported a 14 per cent first quarter profit drop and blamed acquisition-related expenses for the fall.

The Massachusetts-based firm said it coughed a $79.2m non-cash charge for in-process research and development that came from company buy-outs during the quarter.

The costly charges pushed net income down to $268.8m, or 13 cents a share, down from $312.6m, or 15 cents in the same period a year ago.

However, EMC notched up a healthy 17 per cent sales growth to $3.47bn for Q1, ended 31 March 2008, compared to the same quarter last year.

Excluding the recent acquisitions splurge, the firm, in line with Wall Street expectations, brought in $348m, or 16 cents a share, pushing earnings down from $380.2m, or 13 cents a share, a year earlier.

EMC, which majority-owns virtualisation market leader VMWare that yesterday reported a massive 70 per cent Q1 revenue surge, said it remained on target to achieve its 2008 financial objectives.

This way for the EMC press release. ®

Security for virtualized datacentres

Whitepapers

Providing a secure and efficient Helpdesk
A single remote control platform for user support is be key to providing an efficient helpdesk. Retain full control over the way in which screen and keystroke data is transmitted.
WIN a very cool portable ZX Spectrum
Win a one-off portable Spectrum built by legendary hardware hacker Ben Heck
Saudi Petroleum chooses Tegile storage solution
A storage solution that addresses company growth and performance for business-critical applications of caseware archive and search along with other key operational systems.
Protecting users from Firesheep and other Sidejacking attacks with SSL
Discussing the vulnerabilities inherent in Wi-Fi networks, and how using TLS/SSL for your entire site will assure security.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.