Beauty is in the eye of the CGI-holder
A portrait of high quality digital art
Site offer Computer Generated Imagery (CGI) has become an art and much of what can be produced today is stunningly beautiful. Ballistic finds the best digital artists in the world and puts their work in fantastic art books.
From the techniques of Kevin Lanning, part of the team that developed and designed the characters in Gears of War, to Paul Fedor and Hong Suck Sah who worked in the team that digitised a human being in such a way as to create a double that would be at home in a next-gen game or HD movie (see Creative Essence: The Face listed below), every area of the genre is covered.
The artwork is stunning and shows just what can be achieved in the world of CGI today.
Please visit Register Books for a full list of Ballistic digital art titles or see the links below for specific titles. All titles are offered with Register Books' special 10 per cent discount.
Creative ESSENCE: The Face
This is the first book in the Creative ESSENCE Series. Designed for artists with a mid-to-advanced understanding of 3D character creation, the book starts with the photo shoot of model Monika and draws on the methods of six professionals to create a digital model from beginning to end.
EXOTIQUE 3: The World's Most Beautiful CG Characters
Experience a completely new collection of the world's most beautiful digital characters. EXOTIQUE 3 brings them all together in genres ranging from science fiction, fantasy and anime, to photo and stylised realism.
EXPOSE 5: Finest Digital Art in the Known Universe
EXPOSÉ 5 boasts a raft of new artwork including that of 108 unpublished artists drawn from a pool of over 4,500 entries. Judged by an international team of industry leaders, this year's edition features 298 examples of the world's best digital art prepared by 218 artists from 45 countries.
Elemental 2: The World's Best Autodesk Art, Hardback
ELEMENTAL books showcase the world's best digital artwork created with Autodesk software. When the first edition was released it received critical acclaim around the world and ELEMENTAL 2 continues this legacy. It is packed with exciting imagery from Autodesk customers working in the fields of visual effects, animation, game development, architectural and design visualisation.
CG Challenge: Machineflesh
Machineflesh is the first book in the CG Challenge series featuring the artwork and techniques of artists participating in the online CG Challenges organised by CGNetworks.com and CGTalk.com. Machineflesh comprises of tutorials and artwork from the contestants of the Machineflesh Challenge.
d'artiste: Character Modeling
d'artiste: Character Modeling is a definitive 3D character tutorial book showcasing the astonishing work and technical skills of master artists Pascal Blanché, Francisco A Cortina and Steven Stahlberg.
Each artist demonstrates their character modelling techniques through a series of tutorials taking different models from concept-to-creation over more than 80 pages of instruction.
Sections also include galleries illustrating more than 90 character modelling creations from some of the most talented 3D character artists in the world. The personal insights and tips shared by these artists provide inspiration, tuition, and compelling reading all in one book.
* Offer correct at time of going to press. Offer covers selected titles only. Terms and Conditions apply. ®