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Microsoft and Bungie part ways

Microsoft platforms now a 'primary focus' for developer

The whispers and omens of Halo developer, Bungie Studios departing from Microsoft were true. Microsoft announced today it will spin its record-breaking development team back into the wild.

"Our collaboration with Bungie has resulted in Halo becoming an enduring mainstream hit," said Shane Kim, corporate veep of Microsoft Game Studios. "While we are supporting Bungie's desire to return to its independent roots, we will continue to invest in our Halo entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the Halo universe."

Microsoft will retain all rights to the Halo franchise, but the deal will give Bungie the opportunity to make games for other consoles.

Bungie Studio's Halo
Guess he finished the fight

"We will continue to develop with our primary focus on Microsoft platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through Halo and beyond."

As a lover scorned, Microsoft's hindsight can only be too crystal. The signs were there: Bungie's lack of intimacy when they moved shop to Kirkland, a change in priorities, a mysterious friend...

"Working with Microsoft was great for us," said Bungie co-founder, Jason Jones, "it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on."

"But Bungie is like a shark. We have to keep moving to survive. We have to continually test ourselves, or we might as well be dolphins. Or manatees."

Microsoft will maintain a stake in the company, although terms of agreement weren't disclosed.

Bungie began its life in 1992 as an independent game developer, best known for its trilogy of Mac-based first person shooters, Marathon, and its Myth family of fantasy combat games. The company later sold a 20 per cent stake to its then-distributer, Take-Two Interactive. In 2000, Microsoft bought the company outright, moving the business to a Microsoft-only affair.

Latest Comments

Just goes to show

If you do sell your soul to the devil, you can buy it back.

I dont blame them for wanting to go independent again... A life just making Halo sequels? Urgh, how dull.

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RE: Justin Stone

That's harsh man. I went from MS to Bungie and loved it there. Bouncing back to MS, but I sure will miss most of the guys. (which, btw, include tons of new MS and fresh blood).

Just because we have projects to work on, we're told what to write, doesn't mean we dont have creative sides.

I just dont tell you what I write, or anyone else for that fact, because if I did, people would yell: "HE's a microsoft employee writing *nix code!!" and articles would get published for silly things like that. I love my job and love my side projects. I will keep doing this till I retire.

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Bungie: Creative ’sharks’ can’t survive at Microsoft

Microsoft bought the leading 3D/animation company SOFTIMAGE in 1994 and sold it to Avid four years later. Now Bungie. I explain this phenomenon here:

"Bungie: Creative ’sharks’ can’t survive at Microsoft"

http://counternotions.com/2007/10/05/bungie-creative-sharks-cant-survive-at-microsoft/

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This is...

...A good thing! Forcing a decent load of developers (and they are decent) to sit down and make a series of over-hyped run of the mill shooters which for some reason seem to make consoletards ejaculate in their pants when the name is mentioned, is a bad thing. Now they're freed from the oppressive bonds of Microsoft. Perhaps they'll produce something for the PS3 that equates to what Bioshock was for the XBox 360. (I.e. Probably the best FPS/Story game developed for that platform.)

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Unless we are talking flight sim huh?

Anybody would think MS - who I don't particularly like had a limited knowledge of the games market...

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