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Toshiba readies Cell-based graphics engine

Watch out, Nvidia, here comes... er... SpursEngine

Toshiba will next week formally announce a processor based on the Cell chip that sits inside each Sony PlayStation 3 games console. The new CPU will be pitched not only at consumer electronics kit but set head-to-head with today's PC and Mac graphics chips.

To be fair to Nvidia, AMD and co., Toshiba's October announcement only covers a prototype of the bizarrely named SpursEngine processor - no, it's not going to be fabbed in Tottenham - as the company has yet to finalise the products specifications.

What it'll be showing off on 2 October at Japan's CEATEC exhibition is a version of SpursEngine that contains four of the Synergistic Processing Element (SPE) cores that, along with a PowerPC-based general-purpose processing core, make up the PS3's CPU.

Toshiba's SpursEngine GPU
Toshiba's SpursEngine: own goal or champion GPU?

Alongside those four SPEs sit dedicated H.264 and MPEG 3 decode and encode circuitry, along with 256KB of on-chip data storage. The prototype processor will be clocked at 1.5GHz, Toshiba said, and consume 10-20W - depending on load, presumably.

Like the PS3, the SpursEngine is designed to connect to Rambus' high-speed XDR memory, and can sit on a x1, x2 or x4 PCI Express 1.1 graphics card.

The chip will be demo'd in a notebook computer - Toshiba's big on laptops, don't forget - which it said will be grabbing attendees faces, rendering them as computer animations and applying hair styles and make-up in real-time.

Not quite, Metal Gear Solid, Gears of War or Crysis, we'll admit, but you can see that Toshiba has these kinds of applications in mind too. Whether the SpursEngine operates with Microsoft's PC gaming foundation software, DirectX 10, remains to be seen.

Latest Comments

All that okay but...

This has to be the first instance the cell processor is used outside Sony, arguably IBM has offered it on server blades, if I remember correctly, but guess nobody bought'em cause there's 0 noise about that . That's a good thing to see the cell in consumery apps, after all it WAS supposed to be in black goods too .

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WTF?

I'm sorry, but anything with a "Synergistic Processing Element" has to be the work of BOFH or an over eager marketing department....

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openGL

It'd be much more use if they went with OpenGL

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Cell good at graphics?

Its interesting to note that the PS3s graphics oomph is provided by a combination of the Cell CPUs vector and shader processing throughput into a NVIDIA graphics processor, the 'RSX' -

http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27

Quite how the Cell chip on its own handles fast high quality 3D graphics remains to be seen. Its no slouch of course, but how it goes up against custom graphics processing silicon like that of Nvidias own designs (based on around two decades of experience) is questionable - begs the question why Sony didn't just use the Cell chip on its own.

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Anonymous Coward

Old news

This same BS came up during PS2's time. I've yet to see a working "Emotion Engine" PC card. Just more hype for today's 3rd place contestant.

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