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Sim Strife

Published Saturday 23rd June 2007 09:02 GMT

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Drugs 

By Anonymous Coward
Posted Saturday 23rd June 2007 09:12 GMT

It a what if machine from Futurama!

So, what if all drugs are legal and taxable in the whole world, what whould happen then?

Future ? 

By Alan
Posted Saturday 23rd June 2007 12:35 GMT

"Future wars will be asymetric in nature. They will be more non-kinetic, with the center of gravity being a population."

In the old days, wars usually involved a population too. They supported their governments views and formed an army to go and fight for their beliefs. Apparently, this is passe - from now on we are going straight to the condition where the legitimate government has been nullified and it's just the pesky local population left to subdue.

So what exactly has changed ? (apart from the evermore explicit arrogance of the Americans ^H^H^H^H^H^H^H invaders)

Hearts and minds people, hearts and minds ...

Life is like a sewer 

By Marvin the Martian
Posted Saturday 23rd June 2007 13:14 GMT

... what you get out of it, depends on what you put into it in the first place. So too with this.

Nice graphs, but this is coming from the people who are mildly surprised that if you destroy a sizeable country's entire administration and do not replace it immediately, the country descends into anarchic hell. Does it matter that the whole, fractional and divided country was kept together by a feared and hated dictatorship? Possibly, possibly not that much if you see how quickly looting starts anywhere where the electricity goes down.

Anyways, so far for scepticism. Call a Systems Biologist, or better even, a statistician in Evidence Based Medicine for a ludicrously optimistic quote, and he [for it strangely seem mostly males] will explain how omniscience emerges.

Good game? 

By george
Posted Saturday 23rd June 2007 14:55 GMT

Can I get this on the 360? :)

Mirror Worlds 

By PH
Posted Saturday 23rd June 2007 15:31 GMT

Re: "SWS to match every person on the planet, one-to-one".

Some interesting fractal iterations will kick in at this point because some of the emulated humans within SWS will behave due to having just used a reality model as a decision-making tool. A model within a model within a model...

Now that's going to give really accurate predictions, isn't it?

Fascinating Captain 

By Greg Nelson
Posted Saturday 23rd June 2007 20:13 GMT

The greatest threat such people pose comes from their desperate need to peer deeply into their scrying device and see what the future holds. When the real world doesn't match their prediction and nothing more can be done to tweak their magic box they then turn to tweaking the freedoms of those they are trying to model. Surely if their all seeing eye can't see all that is and will be then the fault must lie with those of us they are modeling. If the military and those charged with protecting us can't accurately model our behaviour in order to protect us then the answer must be in laws that channel our behaviour in ways that make us predictable and therefore the more amenable to protection. This stuff, the people who sell it and the people who buy it, buy into Platonic worlds including the best of all worlds Plato brought forth in the Republic wherein the Guardians ruled. Hopefully the pretty lights and all that is shiny will keep them miles off course from achieving any real sense of how social things work.

If the people flogging this stuff were to register for wedding gifts they would ask for one each of each Platonic ideal laid up in heaven.

Won't work... 

By Ed Deckard
Posted Saturday 23rd June 2007 21:25 GMT

... unless the underlying assumptions of how individuals react to events and how they influence each other are correct, as well as a way to objectively quantify how they react (subjectively!) to a variety of events. Psychohistory (as in Asimov's Foundation stories - this is what the program amounts to, right?) would require ridiculously accurate measurements of stuff we have no idea how to measure at all right now, plus it would probably have a pretty near "event horizon" after which predictions would have such low probability as to be useless. Add to that the capacity of individuals and small groups to influence events all out of proportion to their size (think al-Quaida) for the butterfly effect and... yeah, useless or worse than useless.

The way to test it would be to set the program at some point in the past and let it run to a given date, then check the predictions against actual history.

It will probably make the most awesome strategy game engine, ever, though. Can't wait for "Sentinent World: Rome" to come out.

Blame 

By Andrew Barratt
Posted Saturday 23rd June 2007 21:53 GMT

Looks like a load of rubbish to me.

Pretty soon the Americans will be able to justify invading another country based on their SimpleWorldScenarios....

Its just a mechanism that politicians can use to defer blame from there own shoddy decision making... Maybe the american regime does need some help figuring out what to do if you have a hurricane though....

Does anyone remember the machine Intelligence from Team America.....

Looks like it's a sims game for politicians 

By Anonymous Coward
Posted Sunday 24th June 2007 00:23 GMT

They have to know how every human thinks on the planet earth. But the state of the mind can not be downloaded from the internet. They can use it as profile database, much like germans used their census data to filter out unneded people (jews) from their population. Sadly it looks like the military leaders want to choose who is needed and who is not. On the other side, if they could collect enough data to run the simulation they could understand how to make peace too.

Interestingly there were some recent research in japan about how can one human alter the course of history with his/her ideas alone without actual financial and military power. According to the theory the simple event of a man missing a commuter train could result in a war. (much like the lack of artistic acknowledgement of hitler led him to join the german forces in wwi and later getting him to the idea of a new german culture) I would really like to see a model predicting this...

Just got this in my email: 

By Uwe Dippel
Posted Sunday 24th June 2007 02:19 GMT

Uwe,

we are so sorry, but we will have to nuke your place in the next 30 seconds. But, please, don't despair, you have been placed favourably in Second Life, as well as Third World. We will also continue to export you to more parallel universes.

Take care && Forever,

Your DoD

They obviously didn't pay attention... 

By Brennan Young
Posted Sunday 24th June 2007 09:16 GMT

to Michel Foucault (who deconstructs the whole cause/effect thing).

And if they didn't even pay close enough attention to Machiavelli before invading Afghanistan and Iraq (he advises against exactly what the USA did in both cases), and if they didn't even pay attention to their own intelligence reports about WMD, or 9/11, what hope is there that they will actually use this very expensive project for anything except 'fair weather' predictions?

That's if it even works. Seems to me it builds on fairly shaky and self-referential assumptions about 'why things are the way they are' (back to Foucault again).

Gathering knowledge is one thing, but using it wisely is not something the American Miltary have demonstrated great aptitude for. (Pearl Harbour onwards).

Mirror Worlds - next take 

By frank denton
Posted Sunday 24th June 2007 18:18 GMT

It's obvious that the SWS can't have enough computing power to simulate itself within its simulation, except as a rough approximation. If major decisions with far ranging effects are taken by those in power, basing them on SWS predictions, then it is vital that the simulation takes adequate account of SWS influenced decision making.

Hence, what is needed is a bigger, more powerful computer that can....oh, wait, I've read this sci-fi story before.

Harsh Realm - Yet Again 

By Grant Bearman
Posted Sunday 24th June 2007 19:10 GMT

A simulation for wargaming with the entire population in it?

I think it was done rather well in the tv series Harsh Realm, complete with glitches and bugs, back in 1999.

A better Idea 

By Anonymous Coward
Posted Monday 25th June 2007 00:03 GMT

They should put this project to better use and use all the data to make the perfect partner match up. After all isn't it better to make love not war?

No winners. 

By Lewis
Posted Monday 25th June 2007 08:24 GMT

Haven't they seen Wargames?

Wargames 

By Anonymous Coward
Posted Monday 25th June 2007 08:55 GMT

To the first hacker to break in:

Would you like to play a game?

(and with all those outside data sources, that may not be much of a challenge)

I want a copy ! 

By Pascal Monett
Posted Monday 25th June 2007 09:11 GMT

Seems like the ultimate online MMorpg to me. I'de to simulate a 10-kilometer wide asteroid on Washington D.C., Can this do it for me ? Where can I buy the program ? Does WalMart carry it ?

I can't wait 

By Michael Corkery
Posted Monday 25th June 2007 13:29 GMT

to see a simulation that accurately models how "group-think" and other peer-pressures influence decisions of administration and military personnel using expensive toys to justify life and death decisions.

Holy Quarrel 

By Paul Crawford
Posted Tuesday 26th June 2007 15:07 GMT

Any one else remineded of the short story "Holy Quarrel" by Philip K. Dick?

Those who have it are not always those who get it 

By Anonymous Coward
Posted Saturday 30th June 2007 11:18 GMT

At the same time, when state universitites or medical research institutions get enormous funding cuts, the US Military is wasting once again billions of dollars (and energy) in the process of hoping to bring an order to their mess. Who knows, maybe the parallel simulator will tell them eventually that the only wise move is to get out of there, or as WARP (Joshua) put it in War Games (..."Strange game, the only wise move is NOT to play"). It seems to me that those who have the means are not always the ones who get the idea.

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