Cross platform development for Windows and Mac OS X

Killing two birds with one stone

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Hands on I’ve been fascinated by cross-platform programming for more years than I care to remember, and my interest has recently been sharpened by the acquisition of a number of Apple Macs – both Intel and PPC (PowerPC). This article focuses primarily on some technical aspects of Qt, Trolltech’s cross-platform C++ toolkit which, as you may know, is the architectural core behind the KDE desktop on Linux. At the end, I show how easy it is to create a simple application without writing a line of code.

Making a MOC-ery Of It All…

One of the most interesting aspects of Qt is the signal-slot mechanism. This connects an event such as a button press, mouse-click etc., to a consumer of that event. Assuming that you’re familiar with C# (and by now, you jolly well should be!) you’ll know that the VS.NET form designer connects an event to its consumer by doing something like this:

this.OKButton.Click += new System.EventHandler(this.OKButton_Click);

Here, anytime the OKButton is clicked, the OKButton_Click method will be called. Under the hood, this is accomplished with C#’s delegate mechanism, which provides a type-safe link between the event consumer and producer. .NET delegates are also multicast, hence the += operator in the code above; one event can be “broadcast” to multiple recipients.

All fine and dandy, but not hugely portable unless you’re using the Mono C# compiler (more on that here). Qt’s creators wanted to be able to compile code using any reasonably modern, bog-standard C++ compiler. Accordingly, they created moc. Moc is a pre-processor which converts the special C++ “superset” used by Qt into plain-vanilla C++.

Note: If this seems odd, then think back to 1983 and the advent of C++. Stroustrup’s original Cfront pre-processor effectively translated C++ into straight C, making the new language available on any platform with a decent C compiler.

To get some idea of what moc does, (that’s Meta-Object Compiler, by the way) take a look at the following class declaration taken from Trolltech’s documentation:

class MyClass : public QObject

    MyClass(QObject *parent = 0);

    void mySignal();

  public slots:
    void mySlot();

The signals part of the class declaration identifies any signals that can be raised by the class. In this case, we have one signal; mySignal. The QLCDNumber class for example (one of the many user-interface gadgets in Qt) will emit an overflow signal if it’s asked to display a too-large number. You can thus think of signals as being somewhat like exceptions. However, a raised signal will do nothing if it’s not connected to a slot, unlike the way in which exceptions “percolate up” the calling stack until they find a handler. A signal is also very lightweight, requiring no special run-time support from the C++ library. Most important of all, the resulting standard C++ is completely portable.

Figure 1: This screenshot shows the output from moc.

Most of the grungy-looking stuff you can see is provided by the all-important Q_OBJECT macro, which must be the first thing in the class declaration. The class must inherit (directly or indirectly) from QObject, but you’ve probably already figured that out. In Figure 1 (the moc output screenshot), look in particular at the declaration of MyClass:mySignal. This calls QMetaObject::activate to send the signal to a connected slot. The other side of the coin is that an incoming signal maps down to a call on MyClass::qt_metacall which results in mySlot being invoked.

Note: Well, actually, it’s a tad more complex than that. You’ll notice that MyClass::qt_metacall can also invoke mySignal. That’s because another class might potentially want to raise your signal/s. If you don’t fancy someone else raising your signals (and who would?), you can always mark them private in the class declaration. Similarly, MyClass::qt_metacall is also used to change property values. (Qt supports properties which can be browsed at design-time.)

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