Feeds

Sony licenses VIA tech for PSP

Signs up S3TC

  • alert
  • submit to reddit

Sony has licensed VIA subsidiary S3 Graphics' S3TC texture compression algorithm for use in the PlayStation Portable (PSP), the two companies announced this week.

Texture compression essentially allows a 3D graphics engine to display crisper, more detailed scenes and models without swamping the system's bandwidth.

The technique has been around for some time - S3 launched S3TC back in 1999 before it was acquired by VIA. S3TC was quickly challenged by one-time king of 3D graphics market, 3dfx, which released an open source texture compression algorithm. Nintendo licensed S3TC for GameCube. Today, it's supported by Nvidia's GeForce 6800 series.

Texture compression has been added to DirectX and other popular 3D graphics frameworks, and there can be few graphics engines and chips that don't use texture compression of one form or another. ®

Related stories

Nvidia rolls out GeForce 6800
Bitboys offers next-gen mobile 3D chips
Nintendo selects S3 texture comp. for next-gen console
3dfx to take on S3 texture comp. in open source move
S3 unveils Voodoo-zapping Savage4

Whitepapers

A strategic approach to identity relationship management
ForgeRock commissioned Forrester to evaluate companies’ IAM practices and requirements when it comes to customer-facing scenarios versus employee-facing ones.
Storage capacity and performance optimization at Mizuno USA
Mizuno USA turn to Tegile storage technology to solve both their SAN and backup issues.
High Performance for All
While HPC is not new, it has traditionally been seen as a specialist area – is it now geared up to meet more mainstream requirements?
Beginner's guide to SSL certificates
De-mystify the technology involved and give you the information you need to make the best decision when considering your online security options.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.