Feeds

Sony licenses VIA tech for PSP

Signs up S3TC

  • alert
  • submit to reddit

Sony has licensed VIA subsidiary S3 Graphics' S3TC texture compression algorithm for use in the PlayStation Portable (PSP), the two companies announced this week.

Texture compression essentially allows a 3D graphics engine to display crisper, more detailed scenes and models without swamping the system's bandwidth.

The technique has been around for some time - S3 launched S3TC back in 1999 before it was acquired by VIA. S3TC was quickly challenged by one-time king of 3D graphics market, 3dfx, which released an open source texture compression algorithm. Nintendo licensed S3TC for GameCube. Today, it's supported by Nvidia's GeForce 6800 series.

Texture compression has been added to DirectX and other popular 3D graphics frameworks, and there can be few graphics engines and chips that don't use texture compression of one form or another. ®

Related stories

Nvidia rolls out GeForce 6800
Bitboys offers next-gen mobile 3D chips
Nintendo selects S3 texture comp. for next-gen console
3dfx to take on S3 texture comp. in open source move
S3 unveils Voodoo-zapping Savage4

Whitepapers

Top three mobile application threats
Prevent sensitive data leakage over insecure channels or stolen mobile devices.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Top 8 considerations to enable and simplify mobility
In this whitepaper learn how to successfully add mobile capabilities simply and cost effectively.
Application security programs and practises
Follow a few strategies and your organization can gain the full benefits of open source and the cloud without compromising the security of your applications.
The Essential Guide to IT Transformation
ServiceNow discusses three IT transformations that can help CIO's automate IT services to transform IT and the enterprise.