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Bitboys offers next-gen mobile 3D chips

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Bitboys, the graphics engine developer once feted as the future of desktop GPU technology, today unveiled its latest mobile phone-oriented graphics processor design.

The G32, G34 and G40 - its not clear if Bitboys is retaining its Acceleon brand name for the new parts, but it doesn't look like it - are all OpenGL ES 1.1-compatible designs pitched at mainstream devices, gaming and multimedia handsets, respectively. They also support Direct3D Mobile and M3G for J2ME.

The G34 provides a full programmable floating-point geometry engine capable of animating numerous vertex-rich entities in 32-bit colour (internal and external) with full anti-aliasing at 30fps. It also adds multi-texturing and trilinear texture filtering.

The G40 builds on the G34 by adding programmable pixel shaders and is being pitched at apps that need a higher level of photorealism than games.

In addition, the three new designs incorporate key features from Bitboys' previous generation of processor, such as texture mapping, bilinear and MIP map texture filtering, texture compression, z-buffers and stencil buffers and 2D hardware acceleration.

Bitboys also announced that NEC has licensed the G34 for use in future mobile phone SoCs. The G32 and G40 are also immediately available for licensing, Bitboys said.

The company began licensing its first mobile-oriented designs, the Acceleon G10, G20 and G30 just over a year ago. Up until that point the graphics chip company had been known chiefly for its ebullient performance claims and a string of missed deadlines. It announced its Glaze3D chip in 1999 for availability in early 2000. Pushed back successively to mid-2000 then to later in the year and beyond, Glaze 3D ultimately never made it to market in the form originally planned, though the experience gained in its development surely fed into the creation of the Acceleon series. ®

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