Feeds

PS2 price cut to €199 in Europe

Still more expensive than anywhere else, though

  • alert
  • submit to reddit

gamesindustry.biz logo Sony is expected to cut the price of the PlayStation 2 in Europe at last. The console will drop from €249 to €199 in a move which brings the hardware price in line with the Xbox and GameCube.

The price cut should take effect on Friday and follows a drop to $179 in the USA, announced at E3 last week. However the latter is a stock-clearing incentive designed to clear shelves for the arrival of the new PS2 which will appear at $199 with the network adapter.

We assume the move to €199 will also bring the PS2 in line with the Cube and Xbox in the UK, with a £129 price point - although those in the Eurozone might be a little miffed at this, given that the current currency values would mean that the UK is getting the console significantly cheaper than the rest of Europe.

So much for "Rip-Off Britain" - but the European price point continues to be one of the highest in the world for the console despite this cut. In the US, the system sells for the equivalent of €154, or £110. © gamesindustry.biz

Whitepapers

Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Why and how to choose the right cloud vendor
The benefits of cloud-based storage in your processes. Eliminate onsite, disk-based backup and archiving in favor of cloud-based data protection.
Three 1TB solid state scorchers up for grabs
Big SSDs can be expensive but think big and think free because you could be the lucky winner of one of three 1TB Samsung SSD 840 EVO drives that we’re giving away worth over £300 apiece.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.