Feeds

Nintendo brings free Cube game offer to Europe

Limited time offer

  • alert
  • submit to reddit

Following in the footsteps of a similar offer in the USA, European consumers will be able to pick up a free game when they purchase a GameCube in Europe from February 3rd until March 20th.

Unlike the US offer, however, the European deal is a bit more stingy with its software, offering a wider range of choice but fewer AAA titles. Purchasers can choose from a list of seven games - Eternal Darkness, Wave Race, Disney's Magical Mirror, Doshin the Giant, Luigi's Mansion, NBA Courtside 2002 and Pikmin.

So, no Mario Sunshine and no Starfox Adventures then - if you want those, you're paying full price - and of course, no Metroid Prime, since Nintendo doesn't even plan to let us buy that one until after this offer expires.

However, the offer will certainly be welcome, with consumers planning to buy a Cube with the last of the Christmas cash in order to be prepared for the arrival of Metroid Prime and Zelda later in the year, and it'll no doubt help to clear some inventory of disappointingly performing titles such as Wave Race and Doshin the Giant.

© gamesindustry.biz

Whitepapers

Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Cloud and hybrid-cloud data protection for VMware
Learn how quick and easy it is to configure backups and perform restores for VMware environments.
Three 1TB solid state scorchers up for grabs
Big SSDs can be expensive but think big and think free because you could be the lucky winner of one of three 1TB Samsung SSD 840 EVO drives that we’re giving away worth over £300 apiece.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.