Feeds

AMD preps Hammer chipsets

Big bandwith 8000 series

  • alert
  • submit to reddit

AMD does not usually go big on designing its own chipsets: its making a big exception with Hammer, its so-called eighth generation 64-bit server CPU , with the 8000 series.

A fat CPU of course needs big bandwithd chipsets to maximise performance. AMD is trying to ensure no nasty bottlenecks with a liberal sprinkling of HyperTransport technology in its new chipset family.

This will include "the AMD-8111 HyperTransport I/O hub, the AMD-8131 HyperTransport PCI-X tunnel, and the AMD-8151(tm) HyperTransport AGP3.0 graphics tunnel".

An evolutionary CPU needs evolutionary chipset building blocks (evolutionary is AMD code for backwardly compatible with x.86/ in contrast to Intel's Itanium). Combine the two and you get a "massive improvement in overall performance".

For now we'll have to take AMD's word for this - as the chipsets will ship to OEMs in Q4, a little tight, maybe, for Hammer's anticipated debut at the back end of this year. But the timing of the announcement will take a little edge from Intel's expected announcement of two server chipsets at Intel Developer Forum next week. ®

Whitepapers

Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
Cloud and hybrid-cloud data protection for VMware
Learn how quick and easy it is to configure backups and perform restores for VMware environments.
Three 1TB solid state scorchers up for grabs
Big SSDs can be expensive but think big and think free because you could be the lucky winner of one of three 1TB Samsung SSD 840 EVO drives that we’re giving away worth over £300 apiece.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
Security for virtualized datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.