Feeds

Nintendo's GameCube to outsell MS Xbox by 2005

Bloody close though

  • alert
  • submit to reddit

Gartner critical capabilities for enterprise endpoint backup

Do you want to know who's going to be king of the next generation games consoles?

Well, no big surprise but Sony's PS2 will top sales in Europe, the US and Japan by 2005, but Nintendo's GameCube and Microsoft's Xbox aren't going to fair too badly.

According to a report (or spot of crystal ball gazing) by ELSPA, the European Leisure Software Publishers Association, by the end of 2004 the PS2 will grab: 47 per cent of the European next gen console business by selling 15.65 million units; 37 per cent of the US market with 18.1 million units; and 45 per cent of the Japanese market with 12.3 million units.

At present 66 per cent of all consoles installed in homes around the world are Sony Playstations - and a hell of a lot of them are going to be PS1s.

Microsoft's Xbox is forecast for a number two slot in Europe, but third place for the US and Japan. It is expected to grab 33 per cent of the European next gen market by the end of 2004, shifting 10.99 million consoles into homes; in the US it'll take 31 per cent of the market, by selling 15.16 million units; and in Japan it'll score 20 per cent with shipments of 5.47 million units.

So Nintendo's GameCube is going to take 20 per cent of Europe's next gen market by 2004, selling 6.66 million units; in the US it'll grab 32 per cent of the market with 15.65 million shipments; and in Japan it'll take 35 per cent market share with 9.57 million units sold.

Across all three regions this means Microsoft will shift 31.62 million Xbox units by the end of 2004, and Nintendo will sell 31.88 million GameCube units. Sony will have shifted 46.05 million PS2s.

Media analysts Screen Digest compiled the ELSPA figures. ®

Related Stories

Games market will be worth $86bn by 2006
UK PC games industry: What recession?

The essential guide to IT transformation

More from The Register

next story
Kate Bush: Don't make me HAVE CONTACT with your iPHONE
Can't face sea of wobbling fondle implements. What happened to lighters, eh?
Assange™: Hey world, I'M STILL HERE, ignore that Snowden guy
Press conference: ME ME ME ME ME ME ME (cont'd pg 94)
Caught red-handed: UK cops, PCSOs, specials behaving badly… on social media
No Mr Fuzz, don't ask a crime victim to be your pal on Facebook
Ballmer leaves Microsoft board to spend more time with his b-balls
From Clippy to Clippers: Hi, I see you're running an NBA team now ...
Online tat bazaar eBay coughs to YET ANOTHER outage
Web-based flea market struck dumb by size and scale of fail
Amazon takes swipe at PayPal, Square with card reader for mobes
Etailer plans to undercut rivals with low transaction fee offer
Call of Duty daddy considers launching own movie studio
Activision Blizzard might like quality control of a CoD film
US regulators OK sale of IBM's x86 server biz to Lenovo
Now all that remains is for gov't offices to ban the boxes
XBOX One will learn to play media from USB and DLNA sources
Hang on? Aren't those file formats you hardly ever see outside torrents?
prev story

Whitepapers

5 things you didn’t know about cloud backup
IT departments are embracing cloud backup, but there’s a lot you need to know before choosing a service provider. Learn all the critical things you need to know.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Build a business case: developing custom apps
Learn how to maximize the value of custom applications by accelerating and simplifying their development.
Rethinking backup and recovery in the modern data center
Combining intelligence, operational analytics, and automation to enable efficient, data-driven IT organizations using the HP ABR approach.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.