Games market will be worth $86bn by 2006
Seventy-one per cent growth over next five years
Posted in Games Industry, 30th May 2001 11:27 GMT
Free whitepaper – Total cost of ownership of Dell, HP and IBM blade solutions
The size of the games market could jump by a massive 71 per cent over the next five years, making it an $86 billion industry by 2006, according to a new study from London's Informa Media Group.
This will mostly be down to a wave of new console systems - Xbox, GameCube and PlayStation 2 - as well as the the way games will spread to set-top boxes and next-generation mobile phones.
"The big difference over the next few years will be a move away from the image of gamers as 'nerds'," says report co-author Adam Thomas. "Games will move very much into the mainstream - something that will see 'ordinary' people playing games much more, using their mobile phones and TV sets."
Apparently the Internet, interactive TV and mobile phones could account for up to 27 per cent of the gaming industry's revenues by 2006, compared to just two per cent last year.
Consoles will also play their part, with sales expected to rise 73 per cent over the next five years to a total of $33 billion. Online gaming will account for around $5.6 billion. All of this will be offset by the continuing contractions of the arcade games business, which has already caused problems for companies such as Midway. ®
Copyright © 2001, Eurogamer.net. All rights reserved.
Free whitepaper – Migrating to the new Dell Management Console

Hosted CRM Can Be Your Secret Weapon to Success!
Checklist: Midmarket ERP Solutions
Analyst Keynote: The Register Agile Data Center Summit
10 Steps to a Successful CRM Implementation
Buyer's Guide: ERP Systems

Dirty, dirty PCs: The X-rated picture guide
Top 500 supers - rise of the Linux quad-cores
Early adopters bloodied by Ubuntu's Karmic Koala
Sign up, sign up for The Register IT security newsletter