Cygnus unveils official Linux PSX2 development tools
Sony to bundle GNUPro for PlayStation 2 with its hardware target system
Sony's selection of Linux as the development platform of choice for the PlayStation 2 was reinforced today with Cygnus Solutions' announcement of its Sony-sanctioned GNU Pro software development environment for the next-generation games console. Cygnus said GNUPro had been ported to and optimised for the PlayStation 2's 128-bit Emotion Engine processor, plus the console's co-processors. The software development system will also support the PlayStation 2's MIPS R3000-based I/O processing sub-system, which also powers the original PlayStation console. Sony was enthusiastic in its backing of GNUPro. "We believe that by working with Cygnus, our title developers will have the best possible development tools available," said Shin'ichi Okamoto, VP for software development at Sony's Computer Entertainment division. Sony is currently shipping GNUPro with its official PlayStation 2 development rigs, and Cygnus will be offering the software in a standalone version. That said, Sony has also backed Metrowerks' Windows 95/98/NT-hosted PlayStation 2 version of its CodeWarrior IDE, so while the company is backing Linux for its own development systems, it clearly doesn't want to force developers onto the open source platform. However, there's no ship date for the Metrowerks product as yet. Metrowerks partnered with Sony some years back to create a version of CodeWarrior for the Net Yaroze, a networkable version of the PlayStation aimed primarily at developers. Metrowerks also offers a version of CodeWarrior for Sega's 128-bit Dreamcast console. Sega announced earlier this month that it would provide developers with CodeWarrior for Dreamcast as part of the console's SDK. ® See also Red Hat to bundle Metrowerks' CodeWarrior for Linux
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