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3D acceleration specialist -- and pretender to the 3Dfx crown -- nVidia has reported revenues of $65.5 million for its latest fourth quarter, ended 31 January 1999. The company made a profit of $7.7 million in the same period. For the same quarter last year, the company made $1.4 million on revenues of $23.5 million. That means nVidia increased its Q4 turnover by 178 per cent between 1997 and 1998. For the year as a whole, Nvidia posted a profit of 4.1 million, compared to a loss of $3.6 million for 1997. Revenue for the year was $158.2 million, up 444 per cent on last year's $29.1. The figures will no doubt come as welcome news to punters who opted to buy into nVidia following its January IPO (see nVidia IPO a success). In any case, they show the company is clearly selling kit and selling it well, despite the perception that 3Dfx completely rules the 3D acceleration roost. Still, nVidia has some way to go to meet 3Dfx, financially if not technologically. 3Dfx's fourth quarter 1998 revenues totaled $60.7 million, up 273 per cent on the $22.2 million recorded for the same period last year. However, the increase in revenue did not translate into equally expanded profitability -- for Q4 98, 3Dfx made $2.09 million; the Q4 97 figure was a barely-lower $2.07 million, but both figures are well ahead of nVidia's equivalents. ®

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