Programmers slam ‘useless’ UltraHLE source code
No chance of desired Linux port with this code, claim software authors
Programmers were yesterday angry with a fellow software writer who posted what he claimed to be C++ source code for controversial UltraHLE Windows-based Nintendo N64 emulator. Programmer 'GossiTheDog' admitted the code, a conversion into C++ of the original UltraHLE source, was "nowhere near complete" and "does not compile", but he said he released the code to give fellow programmers an idea of what the finished project might look like (see Linux fan releases UltraHLE source code). "Why am I converting this? Because I personally would like UltraHLE to finish what it started," said GossiTheDog. "I would also like to see a Linux port," he added. He'll be lucky -- according to numerous programmers who contacted The Register, the so-called 'source code' was "nothing like source code, it's just a disassembled binary!" and useless for generating a complete application. "It's not C++ source code. It's a disassembled .exe with C function wrappers," added another programmer. "As someone with lots of experience in reverse engineering -- I reverse engineered the MacOS years ago -- I can tell you that there is a zero probability of turning this 'source file' into meaningful source code without access to the N64 SDK docs, and an N64 development system," he added. "This just sucks," said another, less politely. At the time of posting this story, the Web site on which the UltraHLE 'source code' was posted appeared to be down, and attempts to contact GossiTheDog had not yet received a response. ® See also Nintendo legal rumblings provoke boycott call Analysis: Dissecting Sony's game
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